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Bakezori

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Joined on 8/21/16

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Bakezori's News

Posted by Bakezori - November 20th, 2019


For anyone who hasn't seen it yet, the first demo of Hellscape is now available to play here on Newgrounds. You can also download the desktop version here: https://www.patreon.com/posts/version-0-01-is-31705309


Thanks to everyone who's played the game so far. I hope you enjoy it!


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Posted by Bakezori - November 10th, 2019


Hey, all. It's been a while since I posted here (and a longer while since I posted any updates on the progress of Hellscape), but I wanted to share some screenshots of the upcoming Alpha 0.01 release (which should be online some time next week). Needless to say, the game has changed quite a bit from the demo I posted last December, but I think the changes have all been for the better.


So why has it been so long since the last update?


I graduated University in May, and have had to spend the past few months looking for a job (and settling in once I found one). That's kept me a bit busy, so I haven't been able to work on Hellscape quite as often as I'd have liked. I also completely reworked the combat system--the game's now a strategy RPG, rather than an action RPG--and that took a LOT of time to get right.


I'm wrapping up work on Chapter One right now (which has about an hour and a half of gameplay), and once that's finished I'll be posting an update. 


See you all then!


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Posted by Bakezori - December 30th, 2018


The first playable demo of the "Hellscape" is available here: hellscape001a.netlify.com/

Controls are below.

At the moment, the game is primarily a combat demo, though a few other mechanics have been implemented. Enemies will spawn at random locations every 10 seconds, so just wander around a bit and you'll find something to kill. 

NOTE: the game may lag a bit when the first enemy spawns. This demo represents only a month or two of development, so it isn't entirely polished.

I'll be posting a more substantial version of the game in the coming weeks, complete with a brief quest-line and NPC interactions. 

Basic Controls:
[W,A,S,D] to move
[Space] to roll (reduces stamina, which will automatically recover over time)
[X] to open the menu (just the inventory at the moment)
[Left/Right click] to perform an action (a punch if nothing is equipped)
[E] to interact with other objects when an icon appears above Izobel's head
[F] to toggle between "Battle Mode" and "Seduction Mode" (the cursor will change to a cross-hair or a heart, respectively)

When in "Seduction Mode": 
[Left/Right Click] to blow a kiss and seduce an enemy. 
Press [E] when standing beside a seduced enemy to "interact" with it. This will restore Izobel's "Mana" (the sphere at the top left of the screen). 

NOTE: the game may momentarily freeze the first time you "interact" with an enemy. If this happens, just wait a few seconds and everything should continue as normal.

When in the Menu:
[Click and Drag] an item to one of the "action slots" at the bottom left of the screen to equip it. The left slot corresponds to a [Left Click] action and the right slot to [Right Click].
[Right Click] a healing item in your inventory and click [Use] to use it.

Known issues:
The game lags/freezes the first time certain objects are loaded (enemy sprites, character graphics, etc.) I'm looking into it.
The mouse cursor may disappear when it's stationary. Moving the mouse will bring it back.

If you notice any other issues while playing, please let me know.

Icons by Lorc: opengameart.org/content/700-rp…
3d textures by textures.com
Made in Construct 2


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